Heroes 2 Spells
Level
| Level | Spell Points | Effect | ||
|---|---|---|---|---|
| Cure | 1 | 6 | Removes all negative spells cast upon one of your units, and restores up to 5 HP per level of spell power. | |
| Haste | 1 | 3 | Increases the speed of any creature by two. | |
| Slow | 1 | 3 | Slows target to half movement rate. | |
| Bless | 1 | 3 | Causes the selected creatures to inflict maximum damage. | |
| Stoneskin | 1 | 3 | Magically increases the defense skill of the selected creatures. | |
| Curse | 1 | 3 | Causes the selected creatures to inflict minimum damage. | |
| Dispel Magic | 1 | 5 | Removes all magic spells from a single target. | |
| Magic Arrow | 1 | 3 | Causes a magic arrow to strike the selected target. | |
| Blood Lust | 1 | 3 | Increases a unit's attack skill. | |
| Shield | 1 | 3 | Halves damage received from ranged attacks for a single unit. | |
| View Mines | 1 | 1 | Causes all mines across the land to become visible. | |
| View Resources | 1 | 1 | Causes all resources across the land to become visible. | |
| Lightning Bolt | 2 | 7 | Causes a bolt of electrical energy to strike the selected creature. | |
| Blind | 2 | 6 | Clouds the affected creatures' eyes, preventing them from moving. | |
| Steelskin | 2 | 6 | Increases the defense skill of the targeted creatures. This is an improved version of Stoneskin. | |
| Cold Ray | 2 | 6 | Drains body heat from a single enemy unit. | |
| Disrupting Ray | 2 | 7 | Reduces the defense rating of an enemy unit by three. | |
| Death Ripple | 2 | 6 | Damages all living (non-undead) units in the battle. | |
| Dragon Slayer | 2 | 6 | Greatly increases a unit's attack skill vs. Dragons. | |
| View Artifacts | 2 | 2 | Causes all artifacts across the land to become visible. | |
| Summon Boat | 2 | 5 | Summons the nearest unoccupied, friendly boat to an adjacent shore location. A friendly boat is one which you just built or were the most recent player to occupy. | |
| Visions | 2 | 6 | Visions predicts the likely outcome of an encounter with a neutral army camp. | |
![]() | Haunt | 2 | 8 | Haunts a mine you control with Ghosts. This mine stops producing resources. (If I can't keep it, nobody will!) |
| Fireball | 3 | 9 | Causes a giant fireball to strike the selected area, damaging all nearby creatures. | |
| Teleport | 3 | 9 | Teleports the creature you select to any open position on the battlefield. | |
| Mass Haste | 3 | 10 | Increases the speed of all of your creatures by two. | |
| Mass Bless | 3 | 12 | Causes all of your units to inflict maximum damage. | |
| Mass Curse | 3 | 12 | Causes all enemy troops to inflict minimum damage. | |
| Holy Word | 3 | 9 | Damages all undead in the battle. | |
| Anti-Magic | 3 | 7 | Prevents harmful magic against the selected creatures. | |
| Mass Dispel | 3 | 12 | Removes all magic spells from all creatures. | |
| Paralyze | 3 | 9 | The targeted creatures are paralyzed, unable to move or retaliate. | |
| Cold Ring | 3 | 9 | Drains body heat from all units surrounding the center point, but not including the center point. | |
| Death Wave | 3 | 10 | Damages all living (non-undead) units in the battle. This spell is an improved version of Death Ripple. | |
| Animate Dead | 3 | 10 | 'Resurrects' creatures from a damaged or dead undead unit permanently. | |
| Earthquake | 3 | 15 | Damages castle walls. | |
| View Towns | 3 | 2 | Causes all towns and castles across the land to become visible. | |
| View Heroes | 3 | 2 | Causes all Heroes across the land to become visible. | |
| Identify Hero | 3 | 3 | Allows the caster to view detailed information on enemy Heroes. | |
| Fireblast | 4 | 15 | An improved version of fireball, fireblast affects two hexes around the center point of the spell, rather than one. | |
| Chain Lightning | 4 | 15 | Causes a bolt of electrical energy to strike a selected creature, then strike the nearest creature with half damage, then strike the NEXT nearest creature with half again damage, and so on, until it becomes too weak to be harmful. Warning: This spell can hit your own creatures! | |
| Mass Cure | 4 | 15 | Removes all negative spells cast upon your forces, and restores up to 5 HP per level of spell power, per creature. | |
| Resurrect | 4 | 12 | Resurrects creatures from a damaged or dead unit until end of combat. | |
| Mass Slow | 4 | 15 | Slows all enemies to half movement rate. | |
| Holy Shout | 4 | 12 | Damages all undead in the battle. This is an improved version of Holy Word. | |
| Berzerker | 4 | 12 | Causes a creature to attack its nearest neighbor. | |
| Elemental Storm | 4 | 15 | Magical elements pour down on the battlefield, damaging all creatures. | |
| Meteor Shower | 4 | 15 | A rain of rocks strikes an area of the battlefield, damaging all nearby creatures. | |
| Mass Shield | 4 | 7 | Halves damage received from ranged attacks for all of your units. | |
| View All | 4 | 3 | Causes the entire land to become visible. | |
