Heroes 2 Spells, page 2

Level
LevelSpell PointsEffect
Town Gate410Returns the caster to any town or castle currently owned.
Set Earth Guardian415Sets Earth Elementals to guard a mine against enemy armies.
Set Air Guardian415Sets Air Elementals to guard a mine against enemy armies.
Set Fire Guardian415Sets Fire Elementals to guard a mine against enemy armies.
Set Water Guardian415Sets Water Elementals to guard a mine against enemy armies.
Resurrect True515Resurrects creatures from a damaged or dead unit permanently.
Armageddon520Holy terror strikes the battlefield, causing severe damage to all creatures.
Hypnotize515Brings a single enemy unit under your control for one combat round if its hits are less than 25 times the caster's spell power.
Mirror Image525Creates an illusionary unit that duplicates one of your existing units. This illusionary unit does the same damages as the original, but will vanish if it takes any damage.
Summon Earth Elemental530Summons Earth Elementals to fight for your army.
Summon Air Elemental530Summons Air Elementals to fight for your army.
Summon Fire Elemental530Summons Fire Elementals to fight for your army.
Summon Water Elemental530Summons Water Elementals to fight for your army.
Dimension Door510Allows the caster to magically transport to a nearby location.
Town Portal520Returns the hero to the town or castle of choice, provided it is controlled by you.