 | Alchemist Lab | |
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 | Sign | |
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 | Buoy | Your men spot a navigational buoy, confirming that you are on course.Your men spot a navigational buoy, confirming that you are on course and increasing their morale. |
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 | Skeleton | You come upon the remains of an unfortunate adventurer. Searching through the tattered clothing, you find nothing. |
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 | Daemon Cave | The entrance to the cave is dark, and a foul, sulfurous smell issues from the cave mouth. Will you enter?Except for evidence of a terrible battle, the cave is empty.You find a powerful and grotesque Demon in the cave. "Today," it rasps, "you will fight and surely die. But I will give you a choice of deaths. You may fight me, or you may fight my servants. Do you prefer to fight my servants?"Upon defeating the daemon's servants, you find a hidden cache with 2500 gold.The Demon screams its challenge and attacks! After a short, desperate battle, you slay the monster and receive 1,000 experience points.The Demon screams its challenge and attacks! After a short, desperate battle, you slay the monster and receive 1,000 experience points and 2,500 gold.The Demon leaps upon you and has its claws at your throat before you can even draw your sword. "Your life is mine," it says. "I will sell it back to you for 2,500 gold."Seeing that you do not have 2500 gold, the demon slashes you with its claws, and the last thing you see is a red haze. |
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 | Treasure Chest | After scouring the area, you fall upon a hidden treasure cache. You may take the gold or distribute the gold to the peasants for experience. Do you wish to keep the gold? |
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 | Faerie Ring | You enter the faerie ring, but nothing happens.Upon entering the mystical faerie ring, your army gains luck for its next battle. |
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 | Campfire | Ransacking an enemy camp, you discover a hidden cache of treasures. |
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 | Fountain | You drink from the enchanted fountain, but nothing happens.As you drink the sweet water, you gain luck for your next battle. |
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 | Gazebo | An old Knight appears on the steps of the gazebo. "I am sorry, my liege, I have taught you all I can."An old Knight appears on the steps of the gazebo. "My liege, I will teach you all that I know to aid you in your travels." |
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 | Ancient Lamp | You stumble upon a dented and tarnished lamp lodged deep in the earth. Do you wish to rub the lamp? |
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 | Graveyard | You tentatively approach the burial ground of ancient warriors. Do you want to search the graves?Upon defeating the Zombies you spend several hours searching the graves and find nothing. Such a despicable act reduces your army's morale. |
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 | Archer's House | |
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 | Goblin Hut | |
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 | Dwarf Cottage | |
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 | Peasant Hut | |
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| Log Cabin | |
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| Road | |
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 | Event | |
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 | Dragon City | The Dragon city has no Dragons willing to join you this week. Perhaps a Dragon will become available next week.You stand before the Dragon City, a place off-limits to mere humans. Do you wish to violate this rule and challenge the Dragons to a fight?Having defeated the Dragon champions, the city's leaders agree to supply some Dragons to your army for a price. Do you wish to recruit Dragons?The Dragon city is willing to offer some Dragons for your army for a price. Do you wish to recruit Dragons? |
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 | Lighthouse | The lighthouse is now under your control, and all of your ships will now move further each turn. |
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 | Water Wheel | The keeper of the mill announces: "Milord, I am sorry, there is no gold currently available. Please try again next week."The keeper of the mill announces: "Milord, I have been working very hard to provide you with this gold, come back next week for more." |
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 | Mine | |
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 | Army Camp | |
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 | Obelisk | You come upon an obelisk made from a type of stone you have never seen before. Staring at it intensely, the smooth surface suddenly changes to an inscription. The inscription is a piece of a lost ancient map. Quickly you copy down the piece and the inscription vanishes as abruptly as it had appeared.You have already been to this obelisk. |
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 | Oasis | The drink at the oasis is refreshing, but offers no further benefit. The oasis might help again if you fought a battle first.A drink at the oasis fills your troops with strength and lifts their spirits. You can travel a bit further today. |
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 | Resource | |
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 | Sawmill | You gain control of a sawmill. It will provide you with two units of wood per day. |
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 | Oracle | Nestled among the trees sits a blind seer. After explaining the intent of your journey, the seer activates his crystal ball, allowing you to see the strengths and weaknesses of your opponents. |
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 | Shrine of the First Circle | You come across a small shrine attended by a group of novice acolytes. In exchange for your protection, they agree to teach you a simple spell -Unfortunately, you do not have the wisdom to understand the spell, and you are unable to learn it.Unfortunately, you have no Magic Book to record the spell with. |
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 | Shipwreck | The rotting hulk of a great pirate ship creaks eerily as it is pushed against the rocks. Do you wish to search the shipwreck?Upon defeating the Ghosts you spend several hours sifting through the debris and find nothing. Such a despicable act reduces your army's morale.Upon defeating the Ghosts you sift through the debris and find something! |
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| Sea Chest | After spending hours trying to fish the chest out of the sea, you open it and find 1500 gold pieces.After spending hours trying to fish the chest out of the sea, you open it, only to find it empty. |
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 | Desert Tent | A group of tattered tents, billowing in the sandy wind, beckons you. The tents are unoccupied. Perhaps more Nomads will be here later.A group of tattered tents, billowing in the sandy wind, beckons you. Do you wish to have any Nomads join you during your travels? |
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 | Town | |
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 | Stone Liths | |
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 | Wagon Camp | A colorful Rogues' wagon stands empty here. Perhaps more Rogues will be here later.Distant sounds of music and laughter draw you to a colorful wagon housing Rogues. Do you wish to have any Rogues join your army? |
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| Well | |
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 | Whirlpool | |
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 | Windmill | The keeper of the mill announces: "Milord, I am sorry, there are no resources currently available. Please try again next week."The keeper of the mill announces: "Milord, I have been working very hard to provide you with these resources, come back next week for more." |
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 | Artifact | You cannot pick up this artifact, you already have a full load!The fabled golden bow of the elves lies here in the dust. You take it and journey back to the elven towns. They shower you with their graciousness and the king promises that his people will aid you whenever you seek help.You come upon an ancient artifact. As you reach for it, a pack of Rogues leap out of the brush to guard their stolen loot.Discretion is the better part of valor, and you decide to avoid this fight for today.You try to pay the leprechaun, but realize that you can't afford it. The leprechaun stamps his foot and ignores you.Insulted by your refusal of his generous offer, the leprechaun stamps his foot and ignores you. |
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| Hero | |
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 | Boat | |
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 | Random Artifact | |
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 | Random Resource | |
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 | Random Monster | |
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 | Random Town | |
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 | Random Castle | |
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 | Random Monster - weak | |
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 | Random Monster - medium | |
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 | Random Monster - strong | |
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