 | Pathfinding | Basic Pathfinding reduces the movement penalty for rough terrain by 25 percent. | Advanced Pathfinding reduces the movement penalty for rough terrain by 50 percent. | Expert Pathfinding eliminates the movement penalty for rough terrain. |
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 | Archery | Basic Archery increases the damage done by range attacking creatures by 10 percent. | Advanced Archery increases the damage done by range attacking creatures by 25 percent. | Expert Archery increases the damage done by range attacking creatures by 50 percent. |
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 | Logistics | Basic Logistics increases your hero's movement points by 10 percent. | Advanced Logistics increases your hero's movement points by 20 percent. | Expert Logistics increases your hero's movement points by 30 percent. |
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 | Scouting | Basic Scouting increases your hero's viewable area by 1 square. | Advanced Scouting increases your hero's viewable area by 2 squares. | Expert Scouting increases your hero's viewable area by 3 squares. |
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 | Diplomacy | Basic Diplomacy allows you to negotiate with monsters who are weaker than your group. Approximately 1/4 of the creatures may offer to join you. | Advanced Diplomacy allows you to negotiate with monsters who are weaker than your group. Approximately 1/2 of the creatures may offer to join you. | Expert Diplomacy allows you to negotiate with monsters who are weaker than your group. All of the creatures may offer to join you. |
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 | Navigation | Basic Navigation increases your hero's movement points over water by 1/3. | Advanced Navigation increases your hero's movement points over water by 2/3. | Expert Navigation doubles your hero's movement points over water. |
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 | Leadership | Basic Leadership increases your hero's troops' morale by 1. | Advanced Leadership increases your hero's troops' morale by 2. | Expert Leadership increases your hero's troops' morale by 3. |
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 | Wisdom | Basic Wisdom allows your hero to learn third level spells. | Advanced Wisdom allows your hero to learn fourth level spells. | Expert Wisdom allows your hero to learn fifth level spells. |
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 | Mysticism | Basic Mysticism regenerates two of your hero's spell points per day. | Advanced Mysticism regenerates three of your hero's spell points per day. | Expert Mysticism regenerates four of your hero's spell points per day. |
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 | Luck | Basic Luck increases your hero's luck by 1. | Advanced Luck increases your hero's luck by 2. | Expert Luck increases your hero's luck by 3. |
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 | Ballistics | Basic Ballistics gives your hero's catapult shots a greater chance to hit and do damage to castle walls. | Advanced Ballistics gives your hero's catapult an extra shot, and each shot has a greater chance to hit and do damage to castle walls. | Expert Ballistics gives your hero's catapult an extra shot, and each shot automatically destroys any wall, except a fortified wall in a Knight town. |
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 | Eagle Eye | Basic Eagle Eye gives your hero a 20 percent chance to learn any given 1st or 2nd level enemy spell used against him in a combat. | Advanced Eagle Eye gives your hero a 30 percent chance to learn any given 3rd level spell (or below) used against him in combat. | Expert Eagle Eye gives your hero a 40 percent chance to learn any given 4th level spell (or below) used against him in combat. |
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 | Necromancy | Basic Necromancy allows 10 percent of the creatures killed in combat to be brought back from the dead as Skeletons. | Advanced Necromancy allows 20 percent of the creatures killed in combat to be brought back from the dead as Skeletons. | Expert Necromancy allows 30 percent of the creatures killed in combat to be brought back from the dead as Skeletons. |
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 | Estates | Your hero produces 100 gold pieces per turn as tax revenue from estates. | Your hero produces 250 gold pieces per turn as tax revenue from estates. | Your hero produces 500 gold pieces per turn as tax revenue from estates. |
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