Visions in Heroes 3
The Shadow of Death 4.0Visions

- School
- Air Magic
- School
- Earth Magic
- School
- Fire Magic
- School
- Water Magic
Changes in Horn of the Abyss
Visions
Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Range is equal to Spell Power or three, whichever is greater. Valid for 1 turn.
Basic Visions
Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Range is equal to Spell Power or three, whichever is greater. Valid for 1 turn.
Advanced Visions
Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Allows you to view a nearby enemy hero's general statistics, creature type and quantity, as if the hero was part of your kingdom. Range is (Spell Power x 2) or three, whichever is greater. Valid for 1 turn.
Expert Visions
Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Allows you to view a nearby enemy hero's general statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity. Range is (Spell Power x 3) or three, whichever is greater. Valid for 1 turn.
None
- Spell Points
- 4
Visions
Gives you a basic idea of the strength of an opposing army, hero, or garrison.
Basic
- Spell Points
- 2
Basic Visions
Gives you a basic idea of the strength of an opposing hero or garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero.
Advanced
- Spell Points
- 2
Advanced Visions
Gives you a basic idea of the strength of an opposing garrison. In the case of nearby wandering monsters, gives you exact numbers of troops and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom.
Expert
- Spell Points
- 2
Expert Visions
Gives you exact numbers of wandering monsters and tells you if they would be willing to join your hero. Allows you to view a nearby enemy hero's primary skill statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town's statistics, garrison creatures and quantity.








