 | Pathfinding | Basic Pathfinding reduces the movement penalty for rough terrain by 25%. | Advanced Pathfinding reduces the movement penalty for rough terrain by 50%. | Expert Pathfinding reduces the movement penalty for rough terrain by 75%. |
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 | Archery | Basic Archery increases the damage done by range attacking creatures by 10%. | Advanced Archery increases the damage done by range attacking creatures by 25%. | Expert Archery increases the damage done by range attacking creatures by 50%. |
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 | Logistics | Basic Logistics increases your hero's movement points over land by 10%. | Advanced Logistics increases your hero's movement points over land by 20%. | Expert Logistics increases your hero's movement points over land by 30%. |
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 | Scouting | Basic Scouting allows your hero to see 1 square further into the shroud. | Advanced Scouting allows your hero to see 2 squares further into the shroud. | Expert Scouting allows your hero to see 3 squares further into the shroud. |
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 | Diplomacy | Basic Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%. | Advanced Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%. | Expert Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%. |
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 | Navigation | Basic Navigation increases your hero's movement points at sea by 50%. | Advanced Navigation doubles your hero's movement points at sea. | Expert Navigation increases your hero's movement points at sea by 150%. |
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 | Leadership | Basic Leadership increases your hero's troops' morale by 1. | Advanced Leadership increases your hero's troops' morale by 2. | Expert Leadership increases your hero's troops' morale by 3. |
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 | Wisdom | Basic Wisdom allows your hero to learn third level spells. | Advanced Wisdom allows your hero to learn fourth level spells. | Expert Wisdom allows your hero to learn fifth level spells. |
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 | Mysticism | Basic Mysticism allows your hero to regenerate 2 spell points per day. | Advanced Mysticism allows your hero to regenerate 3 spell points per day. | Expert Mysticism allows your hero to regenerate 4 spell points per day. |
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 | Luck | Basic Luck increases your hero's luck by 1. | Advanced Luck increases your hero's luck by 2. | Expert Luck increases your hero's luck by 3. |
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 | Ballistics | Basic Ballistics gives control of the catapult to the hero, allowing aimed shots with increased damage. | Advanced Ballistics gives control of the catapult to the hero, allowing two aimed shots with increased damage. | Expert Ballistics gives control of the catapult to the hero, allowing two aimed shots at maximum damage. |
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 | Eagle Eye | Basic Eagle Eye gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat. | Advanced Eagle Eye gives your hero a 50% chance to learn any spell up to 3rd level used in combat. | Expert Eagle Eye gives your hero a 60% chance to learn any spell up to 4th level used in combat. |
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 | Necromancy | Basic Necromancy allows 10% of the creatures killed in combat to be brought back from the dead as Skeletons. | Advanced Necromancy allows 20% of the creatures killed in combat to be brought back from the dead as Skeletons. | Expert Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as Skeletons. |
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 | Estates | With Eestates, a hero contributes 125 gold per day to your cause. | With Estates, a hero contributes 250 gold per day to your cause. | With Estates, a hero contributes 500 gold per day to your cause. |
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 | Fire Magic | Basic Fire Magic allows your hero to cast Fire spells at reduced cost. | Advanced Fire Magic allows your hero to cast Fire spells at reduced cost and increased effectiveness. | Expert Fire Magic allows your hero to cast Fire spells at reduced cost and maximum effectiveness. |
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 | Air Magic | Basic Air Magic allows your hero to cast Air spells at reduced cost. | Advanced Air Magic allows your hero to cast Air spells at reduced cost and increased effectiveness. | Expert Air Magic allows your hero to cast Air spells at reduced cost and maximum effectiveness. |
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 | Water Magic | Basic Water Magic allows your hero to cast Water spells at reduced cost. | Advanced Water Magic allows your hero to cast Water spells at reduced cost and increased effectiveness. | Expert Water Magic allows your hero to cast Water spells at reduced cost and maximum effectiveness. |
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 | Earth Magic | Basic Earth Magic allows your hero to cast Earth spells at reduced cost. | Advanced Earth Magic allows your hero to cast Earth spells at reduced cost and increased effectiveness. | Expert Earth Magic allows your hero to cast Earth spells at reduced cost and maximum effectiveness. |
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 | Scholar | Basic Scholar allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books. | Advanced Scholar allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books. | Expert Scholar allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books. |
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 | Tactics | Basic Tactics allows you to rearrange your troops just before combat, within three hex rows of the commanding hero. | Advanced Tactics allows you to rearrange your troops just before combat, within five hex rows of the commanding hero. | Expert Tactics allows you to rearrange your troops just before combat, within seven hex rows of the commanding hero. |
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 | Artillery | Basic Artillery gives control of the ballista to the hero, allowing two shots with a 50% chance to inflict double damage. | Advanced Artillery gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage. | Expert Artillery gives control of the ballista to the hero, allowing two shots which inflict double damage. |
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 | Learning | Basic Learning increases a hero's earned experience by 5%. | Advanced Learning increases a hero's earned experience by 10%. | Expert Learning increases a hero's earned experience by 15%. |
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 | Offense | Basic Offense increases all hand-to-hand damage inflicted by the hero's troops by 10%. | Advanced Offense increases all hand-to-hand damage inflicted by the hero's troops by 20%. | Expert Offense increases all hand-to-hand damage inflicted by the hero's troops by 30%. |
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 | Armorer | Basic Armorer reduces all damage inflicted against the hero's troops by 5%. | Advanced Armorer reduces all damage inflicted against the hero's troops by 10%. | Expert Armorer reduces all damage inflicted against the hero's troops by 15%. |
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 | Intelligence | Basic Intelligence increases a hero's normal maximum spell points by 25%. | Advanced Intelligence increases a hero's normal maximum spell points by 50%. | Expert Intelligence doubles a hero's normal maximum spell points. |
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 | Sorcery | Basic Sorcery causes a hero's spells to inflict an additional 5% damage in combat. | Advanced Sorcery causes a hero's spells to inflict an additional 10% damage in combat. | Expert Sorcery causes a hero's spells to inflict an additional 15% damage in combat. |
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 | Resistance | Basic Resistance endows a hero's troops with 5% magic resistance. | Advanced Resistance endows a hero's troops with 10% magic resistance. | Expert Resistance endows a hero's troops with 20% magic resistance. |
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 | First Aid | Basic First Aid gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack. | Advanced First Aid gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack. | Expert First Aid gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. |
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 | InterferenceHotA | Basic Interference reduces the Power skill of enemy hero by 10% during combat. | Advanced Interference reduces the Power skill of enemy hero by 20% during combat. | Expert Interference reduces the Power skill of enemy hero by 30% during combat. |
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 | RunesHotA | Basic Runes allow hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance. | Advanced Runes allow hero's units to accumulate up to 6 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed; 4: +2 attack, 5: +2 defence, 6: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance. | Expert Runes allow hero's units to accumulate up to 9 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed; 4: +2 attack, 5: +2 defence, 6: +1 speed; 7: +2 attack, 8: +2 defence, 9: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance. |
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