Heroes 3 Secondary Skills

The Shadow of Death 4.0
BasicAdvancedExpert
PathfindingBasic Pathfinding reduces the movement penalty for rough terrain by 25%.Advanced Pathfinding reduces the movement penalty for rough terrain by 50%.Expert Pathfinding reduces the movement penalty for rough terrain by 75%.
ArcheryBasic Archery increases the damage done by range attacking creatures by 10%.Advanced Archery increases the damage done by range attacking creatures by 25%.Expert Archery increases the damage done by range attacking creatures by 50%.
LogisticsBasic Logistics increases your hero's movement points over land by 10%.Advanced Logistics increases your hero's movement points over land by 20%.Expert Logistics increases your hero's movement points over land by 30%.
ScoutingBasic Scouting allows your hero to see 1 square further into the shroud.Advanced Scouting allows your hero to see 2 squares further into the shroud.Expert Scouting allows your hero to see 3 squares further into the shroud.
DiplomacyBasic Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%.Advanced Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%.Expert Diplomacy allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.
NavigationBasic Navigation increases your hero's movement points at sea by 50%.Advanced Navigation doubles your hero's movement points at sea.Expert Navigation increases your hero's movement points at sea by 150%.
LeadershipBasic Leadership increases your hero's troops' morale by 1.Advanced Leadership increases your hero's troops' morale by 2.Expert Leadership increases your hero's troops' morale by 3.
WisdomBasic Wisdom allows your hero to learn third level spells.Advanced Wisdom allows your hero to learn fourth level spells.Expert Wisdom allows your hero to learn fifth level spells.
MysticismBasic Mysticism allows your hero to regenerate 2 spell points per day.Advanced Mysticism allows your hero to regenerate 3 spell points per day.Expert Mysticism allows your hero to regenerate 4 spell points per day.
LuckBasic Luck increases your hero's luck by 1.Advanced Luck increases your hero's luck by 2.Expert Luck increases your hero's luck by 3.
BallisticsBasic Ballistics gives control of the catapult to the hero, allowing aimed shots with increased damage.Advanced Ballistics gives control of the catapult to the hero, allowing two aimed shots with increased damage.Expert Ballistics gives control of the catapult to the hero, allowing two aimed shots at maximum damage.
Eagle EyeBasic Eagle Eye gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.Advanced Eagle Eye gives your hero a 50% chance to learn any spell up to 3rd level used in combat.Expert Eagle Eye gives your hero a 60% chance to learn any spell up to 4th level used in combat.
NecromancyBasic Necromancy allows 10% of the creatures killed in combat to be brought back from the dead as Skeletons.Advanced Necromancy allows 20% of the creatures killed in combat to be brought back from the dead as Skeletons.Expert Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as Skeletons.
EstatesWith Eestates, a hero contributes 125 gold per day to your cause.With Estates, a hero contributes 250 gold per day to your cause.With Estates, a hero contributes 500 gold per day to your cause.
Fire MagicBasic Fire Magic allows your hero to cast Fire spells at reduced cost.Advanced Fire Magic allows your hero to cast Fire spells at reduced cost and increased effectiveness.Expert Fire Magic allows your hero to cast Fire spells at reduced cost and maximum effectiveness.
Air MagicBasic Air Magic allows your hero to cast Air spells at reduced cost.Advanced Air Magic allows your hero to cast Air spells at reduced cost and increased effectiveness.Expert Air Magic allows your hero to cast Air spells at reduced cost and maximum effectiveness.
Water MagicBasic Water Magic allows your hero to cast Water spells at reduced cost.Advanced Water Magic allows your hero to cast Water spells at reduced cost and increased effectiveness.Expert Water Magic allows your hero to cast Water spells at reduced cost and maximum effectiveness.
Earth MagicBasic Earth Magic allows your hero to cast Earth spells at reduced cost.Advanced Earth Magic allows your hero to cast Earth spells at reduced cost and increased effectiveness.Expert Earth Magic allows your hero to cast Earth spells at reduced cost and maximum effectiveness.
ScholarBasic Scholar allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books.Advanced Scholar allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books.Expert Scholar allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books.
TacticsBasic Tactics allows you to rearrange your troops just before combat, within three hex rows of the commanding hero.Advanced Tactics allows you to rearrange your troops just before combat, within five hex rows of the commanding hero.Expert Tactics allows you to rearrange your troops just before combat, within seven hex rows of the commanding hero.
ArtilleryBasic Artillery gives control of the ballista to the hero, allowing two shots with a 50% chance to inflict double damage.Advanced Artillery gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.Expert Artillery gives control of the ballista to the hero, allowing two shots which inflict double damage.
LearningBasic Learning increases a hero's earned experience by 5%.Advanced Learning increases a hero's earned experience by 10%.Expert Learning increases a hero's earned experience by 15%.
OffenseBasic Offense increases all hand-to-hand damage inflicted by the hero's troops by 10%.Advanced Offense increases all hand-to-hand damage inflicted by the hero's troops by 20%.Expert Offense increases all hand-to-hand damage inflicted by the hero's troops by 30%.
ArmorerBasic Armorer reduces all damage inflicted against the hero's troops by 5%.Advanced Armorer reduces all damage inflicted against the hero's troops by 10%.Expert Armorer reduces all damage inflicted against the hero's troops by 15%.
IntelligenceBasic Intelligence increases a hero's normal maximum spell points by 25%.Advanced Intelligence increases a hero's normal maximum spell points by 50%.Expert Intelligence doubles a hero's normal maximum spell points.
SorceryBasic Sorcery causes a hero's spells to inflict an additional 5% damage in combat.Advanced Sorcery causes a hero's spells to inflict an additional 10% damage in combat.Expert Sorcery causes a hero's spells to inflict an additional 15% damage in combat.
ResistanceBasic Resistance endows a hero's troops with 5% magic resistance.Advanced Resistance endows a hero's troops with 10% magic resistance.Expert Resistance endows a hero's troops with 20% magic resistance.
First AidBasic First Aid gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.Advanced First Aid gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.Expert First Aid gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack.
InterferenceHotABasic Interference reduces the Power skill of enemy hero by 10% during combat.Advanced Interference reduces the Power skill of enemy hero by 20% during combat.Expert Interference reduces the Power skill of enemy hero by 30% during combat.
RunesHotABasic Runes allow hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance.Advanced Runes allow hero's units to accumulate up to 6 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed; 4: +2 attack, 5: +2 defence, 6: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance.Expert Runes allow hero's units to accumulate up to 9 Rune Levels in combat. Each Rune Level gives bonuses to the creature stats: 1: +2 attack, 2: +2 defence, 3: +1 speed; 4: +2 attack, 5: +2 defence, 6: +1 speed; 7: +2 attack, 8: +2 defence, 9: +1 speed. The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance.