Anti-Magic in Heroes 3
The Shadow of Death 4.0Anti-Magic

- School
- Earth Magic
Changes in Horn of the Abyss
Anti-magic
Protects the selected friendly unit from all 1-3 level spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.
Basic Anti-magic
Protects the selected friendly unit from all 1-3 level spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.
Advanced Anti-magic
Protects the selected friendly unit from all 1-4 level spells except Dispel. Removes negative spells level 1-4 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.
Expert Anti-magic
Protects the selected friendly unit from all spells except Dispel. Removes all negative spells except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.
None
- Spell Points
- 15
Anti-magic
Protects the selected unit from all low level spells.
Basic
- Spell Points
- 12
Basic Anti-magic
Protects the selected unit from all low level spells.
Advanced
- Spell Points
- 12
Advanced Anti-magic
Protects the selected unit all but the most powerful spells.
Expert
- Spell Points
- 12
Expert Anti-magic
Protects the selected unit from all spells.








