Anti-Magic in Heroes 3

The Shadow of Death 4.0

Anti-Magic

Anti-Magic

Changes in Horn of the Abyss

Anti-magic

Protects the selected friendly unit from all 1-3 level spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.

Basic Anti-magic

Protects the selected friendly unit from all 1-3 level spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.

Advanced Anti-magic

Protects the selected friendly unit from all 1-4 level spells except Dispel. Removes negative spells level 1-4 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.

Expert Anti-magic

Protects the selected friendly unit from all spells except Dispel. Removes all negative spells except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power.

None

Spell Points
15

Anti-magic

Protects the selected unit from all low level spells.

Basic

Spell Points
12

Basic Anti-magic

Protects the selected unit from all low level spells.

Advanced

Spell Points
12

Advanced Anti-magic

Protects the selected unit all but the most powerful spells.

Expert

Spell Points
12

Expert Anti-magic

Protects the selected unit from all spells.

Weight by town