Nature Magic in Heroes 4
Nature Magic

Basic Nature Magic
Basic Nature Magic gives the hero the ability to cast Level One Nature Magic spells. It is required to learn Basic Herbalism and is one of the requirements for Advanced Summoning.
Advanced Nature Magic
Advanced Nature Magic gives the hero the ability to cast Level Two Nature Magic spells. It is required to learn Master Summoning.
Expert Nature Magic
Expert Nature Magic gives the hero the ability to cast Level Three Nature Magic spells. It is required to learn Grandmaster Summoning.
Master Nature Magic
Master Nature Magic gives the hero the ability to cast Level Four Nature Magic spells.
Grandmaster Nature Magic
Grandmaster Nature Magic gives the hero the ability to cast Level Five Nature Magic spells.
Secondary skills
Requires
Required by
Spells
Anti-Magic
Binding
Dragon Strength- Endurance
Fortune
Giant Strength
Health
Luck
Magic Resistance
Mass Fortune
Mass Speed
Mass Snake Strike
Speed
Pathfinding
Quicksand
Rock Growth
Necromancy Ward
Snake Strike
Stoneskin
Strength
Summon Air Elemental
Summon Cerberus
Summon Devil
Summon Earth Elemental
Summon Elf
Summon Faerie Dragon
Summon Fire Elemental
Summon Griffin
Summon Ice Demon
Summon Imp
Summon Leprechaun
Summon Mantis
Summon Phoenix
Summon Satyr
Summon Sprite
Wasp Swarm
Summon White Tiger
Summon Unicorn
Summon Venom Spawn
Summon Water Elemental
Summon Wolf
Summon Waspwort
Terrain Walk
Water Walk
Weight by hero class
- Archer2
- Archmage4
- Bard4
- Beast Lord4
- Cardinal2
- Crusader1
- Dark Priest2
- Demonologist4
- Druid4
- Enchanter4
- Field Marshal1
- Fire Diviner2
- Fireguard2
- General1
- Beastmaster4
- Guildmaster1
- Heretic2
- Knight1
- Lich1
- Lord Commander1
- Monk1
- Paladin1
- Priest2
- Prophet2
- Pyromancer1
- Ranger1
- Sorcerer2
- Summoner4
- Thief1
- Warden4
- Warlock4
- Warlord1
- Witch King1
- Wizard2


