Herbalism in Heroes 4
Herbalism

Basic Herbalism
Basic Herbalism gives the hero 10 spell points and increases spell point recovery by 2 per day. It is one of the requirements for Advanced Nature Magic.
Advanced Herbalism
Advanced Herbalism gives the hero 20 spell points and increases spell point recovery by 4 per day. It is one of the requirements for Expert Nature Magic.
Expert Herbalism
Expert Herbalism gives the hero 30 spell points and increases spell point recovery by 6 per day. It is one of the requirements for Master Nature Magic.
Master Herbalism
Master Herbalism gives the hero 40 spell points and increases spell point recovery by 8 per day. It is one of the requirements for Grandmaster Nature Magic.
Grandmaster Herbalism
Grandmaster Herbalism gives the hero 50 spell points and increases spell point recovery by 10 per day. It is one of the requirements for Grandmaster Nature Magic.
Primary skill
Requires
Required by
Weight by hero class
- Archer2
- Archmage4
- Assassin1
- Barbarian1
- Bard4
- Battle Mage1
- Beast Lord4
- Cardinal2
- Crusader1
- Dark Lord1
- Dark Priest2
- Death Knight1
- Demonologist4
- Druid4
- Enchanter4
- Field Marshal1
- Fire Diviner2
- Fireguard2
- General1
- Beastmaster4
- Guildmaster1
- Heretic2
- Illusionist1
- Knight1
- Lich1
- Lord1
- Lord Commander1
- Mage1
- Monk1
- Necromancer1
- Ninja1
- Paladin1
- Priest2
- Prophet2
- Pyromancer1
- Ranger1
- Reaver1
- Seer1
- Shadow Mage1
- Sorcerer2
- Summoner4
- Thief1
- Warden4
- Warlock4
- Warlord1
- Witch King1
- Wizard2
- Wizard King1
