Melee in Heroes 4
Melee

Basic Melee
Basic Melee increases the hero's Melee Attack to 15, and divides the natural defense of enemy creatures by 1.5. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense.
Advanced Melee
Advanced Melee increases the hero's Melee Attack to 20, and divides the natural defense of enemy creatures by 2. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense.
Expert Melee
Expert Melee increases the hero's Melee Attack to 30, and divides the natural defense of enemy creatures by 3. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense. The hero also gains the ability to attack enemies before they can retaliate.
Master Melee
Master Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense.
Grandmaster Melee
Grandmaster Melee increases the hero's Melee Attack to 40, and divides the natural defense of enemy creatures by 4. The Melee skill never reduces an enemy's defense below 10, and never reduces an enemy hero's defense. The hero also gains the ability to attack enemies before they can retaliate and strike a second time after an enemy retaliates.
Primary skill
Requires
Weight by hero class
- Archer4
- Assassin4
- Barbarian4
- Bard1
- Battle Mage4
- Beast Lord2
- Cardinal1
- Crusader2
- Dark Lord2
- Dark Priest1
- Death Knight2
- Demonologist1
- Druid1
- Enchanter1
- Field Marshal2
- Fire Diviner1
- Fireguard4
- General4
- Beastmaster4
- Guildmaster2
- Heretic1
- Illusionist1
- Knight2
- Lich1
- Lord2
- Lord Commander2
- Mage1
- Monk1
- Necromancer1
- Ninja2
- Paladin4
- Priest1
- Prophet1
- Pyromancer2
- Ranger4
- Reaver1
- Seer1
- Shadow Mage1
- Sorcerer1
- Summoner1
- Thief2
- Warden2
- Warlock1
- Warlord4
- Witch King2
- Wizard1
- Wizard King2
