Heroes 1 Spells

Level
LevelEffect
Slow1Slows down even the fastest enemy creature.
Bless1Causes the selected creatures to inflict maximum damage.
Protection1Magically increases the defense skill of the selected creatures.
Curse1Causes the selected creatures to inflict minimum damage.
Dispel Magic1Removes all magic spells from all parties in the battle.
View Mines1Causes all mines across the land to become visible.
View Resources1Causes all resources across the land to become visible.
Lightning Bolt2Causes a bolt of electrical energy to strike the selected creature.
Cure2Removes all negative spells cast upon your forces.
Haste2Increases the speed of any creature to 'very fast'.
Blind2Clouds the affected creatures' eyes, preventing them from moving.
Turn Undead2Instantly sends a group of ghosts back to the grave.
Anti-Magic2Prevents harmful magic against the selected creatures.
View Artifacts2Causes all artifacts across the land to become visible.
Summon Boat2Summons the nearest unoccupied, friendly boat to an adjacent shore location. A friendly boat is one which you just built or were the most recent player to occupy.
Fireball3Causes a giant fireball to strike the selected area, damaging all nearby creatures.
Teleport3Teleports the creature you select to any open position on the battlefield.
Berzerker3Causes a creature to attack its nearest neighbor.
Storm3Magical elements pour down on the battlefield, damaging all creatures.
Paralyze3The targeted creatures are paralyzed, unable to move or retaliate.
View Towns3Causes all towns and castles across the land to become visible.
View Heroes3Causes all Heroes across the land to become visible.
Identify Hero3Allows the caster to view detailed information on enemy Heroes.
Resurrect4Resurrects creatures from a damaged monster group.
Armageddon4Holy terror strikes the battlefield, causing severe damage to all creatures.
Meteor Shower4A rain of rocks strikes an area of the battlefield, damaging all nearby creatures.
View All4Causes the entire land to become visible.
Dimension Door4Allows the caster to magically transport himself to a nearby location.
Town Gate4Returns the caster to any town or castle currently owned.