Scouting in Heroes 4
Scouting

Basic Scouting
Basic Scouting gives the hero a +1 scouting radius and the ability to learn the traits of any adventure object. The hero can also see enemies with Basic Stealth on the Adventure Map. It is required to learn Advanced Pathfinding, Advanced Seamanship, and Basic Stealth.
Advanced Scouting
Advanced Scouting gives the hero a +2 scouting radius and the ability to learn the exact number of creatures in a hostile army. The hero can also see enemies with Advanced Stealth on the Adventure Map. It is required to learn Master Pathfinding, Master Seamanship, and Advanced Stealth.
Expert Scouting
Expert Scouting gives the hero a +3 scouting radius and the ability to estimate the outcome of a battle with an enemy army. The hero can see enemies with Expert Stealth on the Adventure Map. It is required to learn Grandmaster Pathfinding, Grandmaster Seamanship, and Expert Stealth.
Master Scouting
Master Scouting gives the hero a +4 scouting radius and the ability to learn the skills of enemy heroes. The hero can see enemies with Master Stealth on the Adventure Map. Required to learn Master Stealth.
Grandmaster Scouting
Grandmaster Scouting gives the hero a +5 scouting radius and the ability to view enemy Town and Army Screens. The hero can see enemies with Grandmaster Stealth on the Adventure Map. Required to learn Grandmaster Stealth.
Secondary skills
Requires
Required by
Weight by hero class
- Archer2
- Assassin2
- Barbarian2
- Bard4
- Battle Mage2
- Beast Lord2
- Cardinal1
- Crusader1
- Dark Lord1
- Dark Priest1
- Death Knight1
- Demonologist1
- Druid2
- Enchanter2
- Field Marshal4
- Fire Diviner4
- Fireguard1
- General2
- Beastmaster2
- Guildmaster4
- Heretic1
- Illusionist2
- Knight1
- Lich1
- Lord1
- Lord Commander2
- Mage1
- Monk1
- Necromancer1
- Ninja4
- Paladin1
- Priest1
- Prophet4
- Pyromancer2
- Ranger4
- Reaver1
- Seer4
- Shadow Mage1
- Sorcerer1
- Summoner2
- Thief4
- Warden2
- Warlock1
- Warlord1
- Witch King1
- Wizard1
- Wizard King1


