Charm in Heroes 4
Charm

Basic Charm
A hero with Basic Charm can convert 15% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 60 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 90% of normal.
Advanced Charm
Advanced Charm allows the hero to convert 20% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 120 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 80% of normal.
Expert Charm
Expert Charm allows the hero to convert 25% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 180 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 75% of normal.
Master Charm
Master Charm allows the hero to convert 30% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 240 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 70% of normal.
Grandmaster Charm
Grandmaster Charm allows the hero to convert 35% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 300 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 65% of normal.
Primary skill
Requires
Weight by hero class
- Archer1
- Archmage4
- Assassin1
- Bard1
- Battle Mage4
- Beast Lord1
- Cardinal2
- Crusader1
- Dark Lord1
- Dark Priest2
- Death Knight1
- Demonologist1
- Druid1
- Enchanter4
- Field Marshal1
- Fire Diviner1
- Fireguard1
- General1
- Beastmaster1
- Guildmaster1
- Heretic2
- Illusionist4
- Knight1
- Lich1
- Lord2
- Lord Commander1
- Mage4
- Monk4
- Necromancer2
- Ninja1
- Paladin1
- Priest2
- Prophet2
- Pyromancer1
- Ranger1
- Reaver1
- Seer4
- Shadow Mage4
- Sorcerer1
- Summoner2
- Thief1
- Warden1
- Warlock1
- Warlord1
- Witch King1
- Wizard4
- Wizard King4
