Heroes 4 Maps, page 2
Difficulty
Teams
| Size | Players | Teams | Victory condition | ||
|---|---|---|---|---|---|
| Might Makes Right | |||||
![]() | The Uncivil War | 152 | 6 | 6 | Dogwoggle must find the Tiger Helm which Pratlan has hidden. |
| The Gathering Storm | |||||
![]() | Storm on the Horizon | 152 | 2 | 2 | Find and clear the southern pass that leads deeper into Hexis's territory. |
![]() | Up Against a Wall | 152 | 4 | 2 | Control all four fortresses and keep all five starting heroes alive. |
![]() | Final Showdown | 152 | 2 | 2 | Defeat the hero Hexis before month 5. |
| Enough is Enough | |||||
![]() | Art of Persuasion | 152 | 4 | 2 | "Persuade" the other druids to join your most holy cause by capturing all their towns. Eliminate the Channon presence in the area as well. |
![]() | The Sacred Vale | 152 | 4 | 2 | |
![]() | Wrath of Nature | 76 | 2 | 2 | Take the city of Ginvil. |
| Barbarian Hordes | |||||
![]() | Rivals | 152 | 3 | 3 | To win you must capture the towns of Northaven and Pine River. |
![]() | The Great Wall | 152 | 2 | 2 | To win you must capture the towns of Westlake, Highgate, and Lakeview. |
![]() | Party Crashers | 152 | 2 | 2 | To win you must capture Riverview Castle. |
| The Magnificent One | |||||
![]() | All Clues Lead to Channon | 152 | 3 | 2 | To win, you must discover where the kingdom of Channon has hidden the secret of immortality. |
![]() | Search for the Tower | 152 | 4 | 2 | To win you must find your way inside the secret tower, and claim the secrets of immortality for yourself. |
![]() | Magnificent Revenge | 152 | 4 | 2 | To win, you must drive the forces of Channon from this region and claim it as your own. |
| To Rule the World | |||||
![]() | Anduran Foothills | 152 | 2 | 2 | |
![]() | Rusted Desert | 152 | 2 | 2 | Defeat Red player and convince the Megadragon King to help you. |
![]() | Frostrift River Pass | 152 | 3 | 3 | Capture the town of Frostrift River Outpost. |
| Death March | |||||
![]() | Prelude to Invasion | 152 | 5 | 2 | To win you must clear out each of the barrows and defeat anyone who might try to stand in your way. |
![]() | Flies in the Ointment | 152 | 3 | 2 | You must defeat all enemy forces occupying the Alderoth Valley before you can proceed farther to the northwest and closer to your ultimate goal of Rylos. |
![]() | The Hand of Death | 152 | 4 | 2 | |
| The Last Bastion | |||||
![]() | Last Man Standing | 228 | 6 | 6 | To win, you must control the city of Rylos, and the four other conquerors must either be in prison or have their forces eliminated from play. |
| Heroes of Might & Magic IV Tutorial | 76 | 2 | 2 | Defeat the hydras in the eastern swamp. | |
| A Land Without a King | 152 | 3 | 3 | ||
| A Tale of Two Enemies | 76 | 2 | 2 | ||
| Ancestral Home | 76 | 3 | 3 | ||
| Bandits of the Rifen Maze | 152 | 6 | 2 | Defeat the three Bandit Princes (with their armies) that rule the Rifen Maze. | |
| Barbarians from Below | 152 | 5 | 3 | ||
| Beebee and the Three Pigs | 152 | 4 | 4 | Defeat Huffen, Puffen, and Blewenhausen | |
| Beyond the Lake | 76 | 2 | 2 | ||
| Boring's Mountain | 152 | 2 | 2 | ||
| Chasing Reptiles | 76 | 2 | 2 | ||
| Conquest of Four Lakes | 152 | 4 | 4 | ||
| Black Jack | 152 | 6 | 6 | Be the only player to own towns or reach 21 level . | |
| Cat and Mouse | 76 | 2 | 2 | ||
| Dannte | 76 | 5 | 5 | ||
| Diaspora | 228 | 5 | 5 | Be the only player to own towns, or capture Uzurak. | |
| Final Grounds | 76 | 2 | 2 | ||
| Heart of Winter | 152 | 3 | 3 | ||
| Internal Conflict | 152 | 6 | 5 | Be the only player left within the city walls within 4 months. | |
| Peasants Revolt | 76 | 2 | 2 | ||
| Season of Sorrow | 152 | 4 | 2 | Be the only team to own towns. Lerenshire: green, blue. Archenholt: red, purple. | |
![]() | Seven Steps To Glory | 152 | 2 | 2 | |
| Shadows in the Forest | 152 | 6 | 2 | Jaagup and Inga must be alive and in the same army | |
| Split Personalities | 76 | 3 | 3 | ||
| The Desert and the Jungle | 76 | 4 | 4 | ||
| The Eye of the Beholder | 152 | 4 | 4 | Conquer all the eight cities of the Island Kingdoms of Beholder to win the Clawed Gem Throne for yourself and your sister, and to ensure the peace here forever. | |
| The Four Horsemen | 152 | 2 | 2 | Defeat the Four Horsemen | |
| The Middle | 152 | 3 | 3 | Capture two mage towers and "Stronghold" to open the gates into your enemy's territory. | |
| The Pains of Glory | 152 | 5 | 5 | ||
| The Pass | 76 | 2 | 2 | Be the first to conquer Plymer, or kill your opponent. | |
| Vengeance of the Undead | 152 | 5 | 2 | ||




















